Press question mark to learn the rest of the keyboard shortcuts. Press question mark to learn the rest of the keyboard shortcuts. Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. If you want to buy a Starfarer go for it. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded As of version Alpha Patch 3.17.4 commodity trading is the only way to trade with cargo in bulk. Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. Yep wait and see has always been the case. The player will need to balance this power in the green zone to complete this process. Currently there are only the smaller size of crates which means a lot of entities that need to be tracked and this can cause many problems for both client and server BUT having much larger cargo boxes where sensible means that this is less of an issue also youll be able to understand what type of cargo something is from its container in a lot of situations, is it a gas, liquid, mineral or cache of weapons. ** Use in-universe knowledge, rules, and common sense to answer the questions. A Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals at a time. Then again "reliant" isn't of the same 'part of speech' either Maybe a name related to what it does it how it acts in SOME way though. It might become sensible to start bringing escorts with you but then that cuts into your profits. Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? If there are still players on-board, then the Kraken and ships on-board will persist. Star Citizen features some amazing gameplay loops. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Containers fix themselves to the cargo plates. I am not sure how it works on mining ships tho. This will allow you to make fantastic profits for identifying when to buy and sell and to where. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. These define everything the game needs to know about loading a container onto a pallet or attaching it to a ship. Currently, there is no way to transfer cargo between ships. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. Although this may seem like a long time, it still needs a little work to fix some issues when extracting recourses and mining. can't remember) to hold the ore, and be detachable (same in the prospector). It will also be able to refine Quantum Matter into Quantum Fuel. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. A few of them These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. Consequently, the Kraken is substantially less sturdy than the Idris and other dedicated military ships that are expected to face direct heavy or capital-scale firepower. Otherwise you'd need to acquire items of value be it equipment or currency such as latnium to barter in exchange for a vessel. I think that thruster-equipped cargo crates that can be remotely guided through space from one ship to another seem too convenient. I realize that These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. The ejectors do not seem to work on the collect all and Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. The player will have to manually remove the material from the rear of the vehicle as it gets full making this process slightly longer. system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. This means you either purchased the cargo yourself or you scooped the cargo after the previous owner jettisoned it using the "Abandon" command. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. Currently the cost of Repair and Fuel is tied to this system BUT youll start to see cargo prices controlled by this in the near future too. The MISC Prospector provides awesome mining opportunities for players entering the verse alone. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. Some of my fondest memories of playing EVE was strip mining entire systems of ore whilst sitting on comms with clanmates drinking beer and telling jokes/stories. Luckily, this timer will be around 14 - 15 minutes which is plenty of time to get to a nearby refinery. The Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by default. Espaol - Latinoamrica (Spanish - Latin America). Star Citizen Wiki is a FANDOM Games Community. This will begin filling the cargo hold. New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. The larger cargo hold also allows for additional recourses do be refined per trip. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. And my assumption of cargo and hauling mission evolution is. Here's a list of locations that can facilitate the refinement process: Once the player is at a location with a refinery and the ship is stored, the timer will end. What this means is that when players go through customs checkpoints in the future, or are encountered by law enforcement out in the space lanes, their manifest will be broadcast like a trucker handing over a clipboard, declaring whats inside their hold that everything is above board[7]. As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. WebCurrently, there is no way to transfer cargo between ships. The MPUV Cargo also has no weapon hardpoints. RELATED: EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity. All rights reserved. But the goal is to have those bags (are they 6 or 12? The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. Drake always look to maximize the use of their spaceships, and whilst these rear cargo holds are ostensibly for cargo, there is a significant amount of real estate that could be re-purposed in the future for alternative uses. Ports are 0.25m spaces.[1]. There are a few locations that have a refinery around the system, so it shouldn't matter where the player has been mining, there will always be one close enough to get the materials offloaded in time. Most other MISC ship names fit very well, with the Prospector fitting perfectly, but the MISC Expanse is a major mismatch. And you can expect that items will be able to be more readily stored in containers, grabbed out and sold easily in the future too. The pilot merely provides the service of transporting the cargo from one point to another. Like other ships in our game, being outside your ship when in Quantum travel is an extremely dangerous scenario, so its not recommended due to the slightest misstep resulting in death or abandonment in deep space. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. Does it have VTOL? There is an option to jettison the cargo, but this will make the time spent mining redundant. I am looking forward to all of this gameplay and more coming together. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. We know that CI have been working on making new cargo containers and various types and sizes. Cargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be made through a Jump Point. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and Looks good but give me a jingle when it's flyable. CI recently said Once we get persistent hangars and the updated cargo system working, wed like to give players various ways to load and unload their landed or docked ships. This will allow a player to be able to make a conscious effort not to declare an item as well, by deliberately leaving it off the grid. This will begin filling the cargo hold. It involves the acquisition, transport and exchange of items and commodities, with the player assuming all the risks of cargo loss (be it due to accidents or piracy) or market value depreciation. A one-stop shop for all things video games. The Kraken shows some concept of it landed in a desert, as well as parked at Lorville . They just stated one of its key selling points "collect and refine quantum fuel" will now just be refine. Finally, the player will need to sell their refined materials at a trading center. There are no dedicated facilities like bars or trading areas on-board at this time. Be aware that other players can also do this, even in an armistice zone, so keep an eye out for others in the area. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. All rights reserved. This is what Kasidy Yates did. WebImagine you want to do the same thing irl. The Dangers of Pirates will be based on the dynamic universe sim and where you are / what you are doing. I could not get my drydoc to disengage from my carrier, had to grind down the connectors so i could back away then rebuild them once i was clear so i went back to the old system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. The Federation is the haulage company. Perhaps not "refiner" but something of a similar grammatical structure. Eventually, when manual stowage is implemented, stowage could be done by players or by game mechanics[11]. Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. Other content is available under. There are onboard accommodation rooms to cover 1-2 players per landing pad. Want to trade in narcotics maybe you can do your shady deals with other players out in space where its safer. As included in the final use case players must be able to interact with their cargo from the ship's onboard manifest. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. These can also be found at a few locations around the system including Loreville, Area18, or New Babbage. Press question mark to learn the rest of the keyboard shortcuts. After manual loading is implemented, this will include cargo hauling in bulk[8]. Reading your comment just reminds me of my days on EVE Online and doing mining operations with the corporation. All trademarks are property of their respective owners in the US and other countries. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If a player lands their ship on a Kraken, then proceeds to log off, their ship will persist with the Kraken until the point the Kraken is despawned or destroyed, at which point if the player then rejoins they will either have it respawn at the point the Kraken was or have to reclaim it in the event it was destroyed. Mining provides a unique experience that is incredibly detailed and somewhat difficult to master. Transfering items from ship to cargo container. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Your only option would be the prospector however we don't know if their containers can contain the material or if it can actually be mined. The Star Citizen Wiki is a part of the Star Citizen Tools project. Currently, there is no way to transfer cargo between ships. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. The only way to profit share is for the owner to pay out the other players. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. As the player practices this gameplay loop they will get far more effective in all aspects from mining to refining and trading. Right now there's no way to transfer ore between ships. Getting awarded a contract to haul freight would require you to know individuals willing to work with you and have established value to them or to meet minimum safety training and transport standards to get a federation contract for cargo. 2012-2023 Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd. We do not support Internet Explorer 11 and below. WebJettison Cargo (Abandon) is available only when you are the owner of the cargo. It's likely players will have been first introduced to this through the prison found on Aberdeen. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. Something that will aid cargo gameplay is also part of the 3.18 patch Full Persistence. The I don't think you're crazy. Fuel Intakes will do a basic conversion on a limited range of gas types., Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all., These tanks can only store one type of plasma at a time., So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements, I think CIG has finally got it, but they need to manage this. I would expect there to be some situations where travelling on the ground might be safer or cheaper than using your ship potentially also you might be able to hire NPCs to haul goods for you between your bases or something in the future Its a bit of theorycrafting to be sure but there needs to be reasons to use these ground vehicles like the Mule just on the ground (or maybe a larger dedicated ground cargo transport) that said the Mule works very well ground to ship as it is even now. This movement is When I played Eve online the bigger the mining op the more fun for everyone. I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. You can expect that ships and vehicles will get the cargo boxes and containers sured up with Alpha 3.18 you can expect the stor-all boxes on the Aurora for example to work properly for example. To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. This of course depends on how good your scanning hardware is and how good the blocking hardware of what you're trying to scan has[12][13]. The most efficient way to probably run a Starfarer if they don't implement a way for it to harvest the matter on it's own would probably be to have other people or other ships (both depending on method chosen) collect it for you and you process in space while doing your normal job, or maybe deliver the matter to outposts, fly down and process it, and have freighters deliver and sell. RELATED: Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight. In the remaining 30% chances, the ship will explode and 0-90% of the cargo will be expelled from the hull, again ready to be picked by anyone willing to do so[8]. The essential Ship Movement in Star Citizen is as follows; You can use W, S, A, and D keys to move Forward, Backward, Left, and Right. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. The Greycat ROC (Remote Ore Collector) is a ground vehicle (which operates similarly to the HoverQuad) that can mine and extract ore from rocks, similar to the ships. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For those that may not be able to afford the ships or ROC (or those who only have access to a starter ship) this method is a great way of learning the mining mechanics. You must log in or register to reply here. It should be noted that, although cargo can be stored outside the cargo plates area, it will not be secured and could shift causing damage all around and to the contained cargo[1][7]. Using Space Bar and LCTRL to move the ship upwards and downwards. 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