This is your option for bog-standard Chaos Space Marines, though thanks to Kill Team: Nachmund, they now have a ton of options and ways to be kitted out that make Legionaries useful includes in a Chaos Space Marines army. . A new addition to the 9th edition Codex, Accursed Cultists are basically groups of possessed Cultists and Mutants who trade any kind of ranged firepower for being annoyingly good in melee. All of this combines to make the Master of Possession one of the armys key units, and at a relatively cheap cost hes a mainstay in most lists. Note that a unit with the CULTISTS or LEGIONAIRES keyword can only take the first three powers in this list, which will typically means youre taking a single unit with. You can also give them more shooting options with special weapons and a blight launcher in a 5-model unit, but these are just OK and again, the unit is pretty slow and not really more durable than a unit of Chosen. Pick an enemy unit within 18. And thats good because hes perfectly capable of acting alone, walking across the table and murdering things with Drachnyen, a S9, AP-4, 3-damage blade that does an extra D3 mortals every time it rolls a 6 to wound. On most tables your Executioners can act as reliable backfield objective holders and still be a potent threat. Very useful, because we have some great relics. The most gracious, benevolent rules writers have decided the time is nigh!Here is my reaction to the 2 wound chaos space marine announcement.My Patreon - https://www.patreon.com/whatthe40kMy IG - https://www.instagram.com/whatthe40k/Music:Ape Escape 3 - TV Station Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use purposes such as criticism, commentary, parody, news reporting, teaching, scholarship, and research.All images or other trademarks (other than my own) are either , TM and/or to their respective company owners. This is particularly a challenge when it comes to your Psyker characters: Youll typically want a Master of Possession, but will seldom want to waste his casts on doing Psychic Interrogation, forcing you to find a way to fit another psyker character into the army and that has to be an HQ choice. If they can fit a second psyker character in its usually a Daemon Prince, who will spend his cast opportunities on Psychic Interrogation. Though even in this form, its still. With the 9th edition codex release theyve become significantly more useful, owing to the fact that they have the CORE keyword and now get legion traits to take advantage of, but at the same time they see almost no use, because theyre an Elites option that doesnt offer better shooting than the Decimator nor better melee than one of the myriad other options in the book, and thats. Its also a solid upgrade on casters, where it gives you access to both Skeins of Fate (4+ invulnerable save) and stratagems to improve casting (. No adverts like this in the forums anymore. Pick a friendly NURGLE CORE or CHARACTER unit within 6. The lowly rhino is still on the expensive side but has fringe play as a transport for key units in the new Codex. Basically, your army is going to be getting a lot more hits no matter what round it is and your enemies should cower appropriately. On top of this, its lascannons have been replaced with twin soulshatter lascannons, which do D6+2 damage, making them much more consistent and useful. Note that Chaos Space Marine Legion traits only apply if your army is mono-faction, or bringing allowable allies in the form of 25% Power Level or less of Daemons or a single Dreadblade unit of Chaos Knights. It wont help you on Psychic Interrogation sadly, but the extra cast is also very strong for your marked Master of Possession. For more on using them in those legions, see the relevant armies in each Start Competing article on that legion. Thats not something you actually want to do most games you want to be sitting on and controlling those objectives when your turn starts so you can score primary points. Berzerkers (World Eaters, White Dwarf #477), Noise Marines (Emperors Children, Codex: Chaos Space Marines). They were plenty annoying with their Music of the Apocalypse ability that allowed them to get one final swipe in before they died outright. Both of these are solid abilities to have and contribute to making this the mark of choice in competitive lists. Credit: genola. The Venomcrawler got moved to Fast Attack in the 9th edition codex, gaining a 12 move characteristic in the process. Its about to get REAL interesting. Theyre a great target for re-rolls to hit and the Prescience Psychic power. The Decimator has a bunch of different weapon options but the main one that is really worth considering for competitive play is the pair of Soulburner Petards. This gives the unit -1 to be wounded by incoming attacks and essentially turns them into an incredibly tough unit capable of bullying enemies off objectives. As we mentioned above, when it comes to melee, you cant do better than Berserkers or Possessed. Chaos Space Marines have access to a single Fortification. Then grab your eight-pointed star and strap in because Chaos Space Marines may be the army for you! This is probably the best of the Chaos Space Marine secondary objectives and even at its best its just so-so. This means your choice of chaos god patron for your army Khorne, Nurgle, Slaanesh, Tzeentch, or Chaos Undivided matters more than ever before, and itll change how your army performs on the battlefield. These are a horde unit and wont do much in either melee or ranged combat, but they will do one thing: theyll draw fire whilst you get your units into position. Each one comes with the. A Codex arrival is often a tumultuous affair, and this enhanced Chaos Space Marines Codex was no different, with a ton of changes which may completely alter how you approach your traitorous army. This is stealthily very good and pairs wonderfully with the Icon of Khorne to get it to AP-3. This is a good way to guarantee something important, or hold off on something like Dark Zealotry until you know a unit is going to make a key charge or advance. Get +1 to your Psychic tests and each time you make a Psychic test, if you roll an unmodified 9+ to cast, the power or action cant be denied. Weve come a long way from this guy costing 888 points for narrative reasons. be upgraded. Or just plain ol Chaos Space Marines? The Lord Discordant is an absolute blender in melee, coming with 6 attacks base that hit at S6, AP-3, 2 damage but with +1 to wound on the charge, plus another 8 attacks from the Helstalker and his tendrils. This contains a Master of Possession, a Venomcrawler, two Obliterators, two Greater Possessed, and a unit of ten Chaos Space Marines. These days the baleflamer is the clear move for the Lord Discordant, and getting D6+2 hits is just better than anything the Helstalker autocannon has to offer. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard enough cost wise to make it at least fun to use. Suffice to say, there are reasons to include these units in your armies, and each of them plays differently outside of their parent legions in ways that affect how they play. Credit: SRM and Sam Duguin. If you read through the whole thing, you have this authors eternal thanks. Do you think this is a bridge too far or is it more its about time for the Chaos Marines? Pick a friendly DAEMONKIN or DAEMON ENGINE within 18. Which is to say, not very high. This is primarily a review of the units and options that are specific to Chaos Space Marines, but Chaos Space Marines can be combined with Daemons and Chaos Knights in interesting ways, and well talk about those as well. If you roll a 10+ to cast, roll 6D6 instead. Its 10-model transport capacity is great for moving a unit of 10 Chosen, Plague Marines, or Rubric Marines. But each time you fight with it, an unmodified hit roll of 6 does 2 mortal wounds and ends the attack sequence. Its also got more value when your Land Raiders are borderline playable in competitive settings. Notable for being a flyer that can also fight things with its claws, the Heldrake is a unit that will mostly disappoint you, largely because its rules just dont seem like they were written by someone who understood what it means to make something an AIRCRAFT. This is fine, though the positioning restrictions make it really difficult to use effectively. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Use in your Command phase. But now with an extra wound each, its going to take twice as many shots while they get to hit you again and again. Until your next Psychic phase, that unit gets either +1 Strength or +1 Toughness. , but are more valuable as forward combat units that crash into enemy lines early than as midtable objective brawlers. After many lifetimes fighting in the eternal war, countless losses (including his much beloved friend Argel Tal), and seeing his Primarch, Angron, become a Daemon Prince, Khrn has descended into a rage that will never end. The Nurgle-dedicated troops of the Death Guard, Plague Marines have a host of options that make them durable, but very slow, melee threats. This works best in something like Black Legion or Emperors Children where you have a way to mitigate the -1 to hit, and theres reason to consider. You can also run them as 10 mutants with 3 torments, giving them more ablative wounds to recur every turn the mutants dont count for morale when they die. Or, if youre looking at making a World Eaters army, youll want more Berserkers. as they are not a CULTIST MOB). This is a fun way to tie up an enemy unit with a screen and still be able to shoot them, though it depends very much on a unit not just mulching a unit of cultists in a single go. That said, Berzerkers arent bad, either just eclipsed by other units. Speaking of which, The shooty version of the dinobot, Forgefiends arent, as useful, owing to the fact that their AP-2 autocannons arent nearly as useful in a post-Armour of Contempt world. Unfortunately for Horus, his uprising did not go quite according to plan. He comes with 6 attacks base and the Axe of dismemberment, a S7, AP-3, 2 damage weapon that does 2 mortals every time you roll a 6 to hit (and the sequence ends). Note that some named Characters like Lucius and Abaddon enjoy getting powered up by this spell in their specific Legions, and its sometimes useful for making one model with an upgraded melee weapon like a Chainfist or Heavy Chainaxe hit extra hard. Hes really a unit you can fit into most lists. Yep its a game changer. Though he is not a Night Lord, he weaponises fear much as they would, able to drive his foes to madness and worse through manipulation of terrifying messages and broadcasts. Lufgt Huron was not overly devoted to the Imperium, however, and, over time, began to stray from official doctrine. As much as I hate these abilities that punish a single faction, this is pretty money, in particular because space marines are still relatively popular, and any buffs to the faction will make them more prevalent. Getting extra opportunities to proc 6s with Let the Galaxy Burn is an added bonus. They come with 3 attacks and chainswords, plus a -1 Leadership aura. They also enjoy the mortal wound protection that Word Bearers or Iron Warriors can bring. Chaos Contemptors have been up and down for most of 9th edition, waxing and waning as the ways to buff them have come and gone. Benediction of Darkness, Litany of Despair, and Omen of Potency. Otherwise, Psyker has a 4+ invulnerable save and can only be hit on a 4+, but his real value is just being on the table. box. By himself he clocks in at 45 points and is relatively fragile, with T3, 4 wounds, and a 5+/5++ save. Look, this is really, really good. The Secondary Objectives available to Chaos Space Marines are not particularly good. In this section well be talking about the units that make up the Chaos Space Marine army. Specifically, there are 4 powers that are eminently playable in the mix, with two that you want to build around Pact of Flesh and Cursed Earth, specifically. Just watch out for armies like Leagues Of Votann and Iron Warriors that turn off your ability to reroll Wounds. As an added bonus, whenever it rolls an unmodified hit roll of 6, it just does 2 mortal wounds and the sequence ends. Its also one of the few ways to get hit re-rolls on your characters. For example, Abaddons Black Legion Trait sees them ignore modifiers to Combat Attrition test rolls, as well as giving them a +1 to hit when shooting at the closest eligible unit, or when making a melee attack after a charge. Use in any phase when a TRAITORIS ASTARTES NURGLE unit is picked as the target of an attack. Still, you can run them with a trio of Ectoplasma Cannons, where having 3D3 S7 Ap-3, 3-damage shots, each with Blast can be. Pick a friendly CORE, CULTISTS, or CHARACTER unit within 6. Until the end of the phase, when attacks are made against the unit, unmodified wound rolls of 1-3 always fail, irrespective of any abilities of the weapon or model making the attack. This is most commonly used to give a big unit of Terminators the Black Rune, but there are plenty of other choice relics in there, such as Blade of the Relentless and Claws of the Stygian Count, that might be decent plays in some lists to boost the damage output or versatility of a certain unit. Used without permission. Free delivery for many products. Its not quite enough to justify the unit cost, and so Forgefiends dont often see competitive play, but note that it is significantly better than what a Defiler can put out with ranged attacks. If you slaughter, then slaughter in the best manner. The Master of Possession is one of the games best psyker units, and Chaos Legionnaire units can take a psyker as well for additional versatility and the ability to toss out mortal wounds. This gives Chaos Space Marines four solid Troops choices in their games, and thats pretty cool. Can be used twice in Strike Force games and three times in Onslaught. The Lord of Skulls comes with the Khorne keyword baked in and comes with a big axe and two guns a gorestorm cannon and a hades gatling cannon. Five models with chainswords, the Mark of Khorne, and an Icon. Otherwise, this is generally the mark of choice for Terminators and Chosen since getting to S6 with the Mark of Khorne isnt as useful as getting to fight first. To the Disco Lords detriment, hes no longer the force multiplier he used to be: His previous +1 to hit aura has been replaced with the ability to give a single VEHICLE +1 to hit in melee for a round, or alternately he can curse a vehicle, hitting an enemy vehicle for a few mortal wounds. Full Masthead & Authors. Your biggest obstacle for scoring this objective is that you have a very limited number of characters in your army to do this with 3 HQs, possibly Abaddon, and however many Masters of Execution youre going to take. Hes always got the AGENT OF CHAOS keyword, and if your army includes any CHAOS LORD models (which includes the likes of Abaddon, Lucius, Haarken, and Huron Blackheart, he can be included in a detachment without taking up a slot. This is one of those stratagems youll very rarely use, but will be happy it exists when it keeps a unit alive on a back objective in close game. Announcing The Goonhammer 2023 Global 40k Campaign. Its not terrible, but to really get value out of it you need it on a weapon with. Use in your opponents Shooting phase or the Fight phase, when a DAEMON ENGINE model is targeted for an attack. This gives the unit -1 to be wounded by incoming attacks and essentially turns them into an incredibly tough unit capable of bullying enemies off objectives. Until the start of your next Psychic phase, roll a D6 each time a model in that unit loses a wound; on a 5+ it doesnt lose that wound. All Rights Reserved to their respective owners. This is basically for going up against high-volume S6+ shooting that might otherwise wound you on a 3+. This is an excellent tradeoff, and youll almost always be taking the wounds if you have to. World Eaters Killteam. This symbol looks like a certain Rumor Engine. Night Lords Chaos Space Marines Credit: RichyP. As with the rest of these articles, the idea is not to give an exhaustive review of every unit and option. The Lord Discordant is an absolute blender in melee, coming with 6 attacks base that hit at S6, AP-3, 2 damage but with +1 to wound on the charge, plus another 8 attacks from the Helstalker and his tendrils. There are 9 original traitor legions, three of which Death Guard, Thousand Sons, and soon, World Eaters have their own codexes (and their own Start Competing articles). Roll less than or equal to your Ld and you can fight normally. 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