Throughout this guide we point out where high-ground can be found / used to ease battles. This will allow us to adjust the stones below. Open your map and use the waypoint Driftwood - Fields that is north of the Paladin Bridgehead. Use Adrenaline if needed. Toggle. All difficulty trophies will pop during the credits / cutscene. You can also pull one of them off their roost with Teleportation so Fane doesn't need to get too close. Description Philips Daily Collection kettle with 1 cup indicator, 1.7L 3000W Hinged lid Features & details 1.7 L, 3000 W 1 cup indicator Hinged lid 2 Use Tornado several times before entering combat to clean up a lot of it. Unfortunately, the Kraken will only flee, but you will still be awarded 116,350 XP when it leaves. Follow the trail of gold and you'll earn 19,400 exploration XP. Both are very dangerous. If you try to attack it, you will be forced into dialogue. You may also want to boost your fire resistance before approaching the pigs; if you get too close to them they will run, potentially setting off oil barrels in the area. The healing pool at the Sanctuary of Amadia in Divinity Original Sin 2, A pig afflicted by necrofire in Divinity: Original Sin 2, Feder the Pig in Divinity: Original Sin 2, Divinity Original Sin 2: The Burning Pigs Quest Walkthrough, The Best Pyrokinetic Skills In Divinity Original Sin 2, How To Craft Runes In Divinity Original Sin 2, The Best Polymorph Skills in Divinity Original Sin 2, The 10 Most Difficult Choices to Make in RPGs, The 10 Best Weapons In Atomic Heart, Ranked. This increases your critical strike modifier. Inside you'll find your first weapon, a, Inside the next room will be a prison with a prisoner and one guard. Note that this guide will swap a couple of times for the Pet Pal talent. Interact with the door at the bottom to enter the Armoury. Reveal the thief as Stingtail. None of her options, even with Persuasion, will avoid a battle. Youll find some of your sold gear you sold as well as a quest item (. Persuasion 0+ is required for this option. The rest you can sell. Either way, we will be killing everyone. On Fane's turn, it took one Whirlwind to kill all three Gheists. This needs to occur before his second turn or he will use it. Teleport to the Lady Vengeance - it is time to get temporarily get the Pet Pal talent. This requires a couple of jumps, but it will get us to our objective without solving any puzzles. After the battle, The Doctor does not show up (as we didn't have a pact with him). It is decent for the level you craft it, but quickly loses its effectiveness. 1. In the same room, look at your mini-map and notice another path at (X478, Y632). There are some vines that go down to the river at (X482, Y98). We're off to see the Mother Tree. Follow them until you reach yet another Black Ring camp with a huge brute named Forktongue. There are several plant creatures in the back of the area that can be ignored. I attacked twice with regular hits, then used Overpower (since it has no Source cost). Both paths lead to the second section of this map, Wrecker's Cave. He also sells some decent wares and speak of "Cat", related to. The most noteworthy enemies are the Carrion Bugs. If you do not want the idol, she can award + 2 to Strength, Intelligence, or Wits, as well as 2000 Gold. Both of your characters should have a teleportation skill by now. So for BRACCUS; the B means. Once the battle is over, make sure that Sebille is away from Stingtail and speak with him as Fane. You'll encounter a ladder at (X181, Y203) to climb. At (X310, Y57) youll find a man in a barrel. Use the dialogue option, This will net you 100 total XP for the four monks after you slay them and then 2,700 XP for progressing the quest. Head up the vines to the north of this area (through the poison) and you'll earn 300 exploration XP. This can be a little confusing. Move her to that path, then have her continue forward, then right. At (X198, Y798) you'll find a Blocked Pipe. It will be inaccessible for the the entirety of the fight. This will cause bleeding on all hidden enemies within range; they will be revealed on their next turn. Take this path west, until you come to a four-way intersection. Here you'll find Micheil Ros. Tool. The chance of killing every enemy or even just succeeding the event becomes relatively slim if any of your party members die. Past Han (from the boat earlier) youll see a makeshift medical camp (X430, Y47). We're going to target to get to level 15 in the next section. A simple Necromancer skill that can apply bleed if the target has no physical armour left. Now that Gareth and crew have moved, you can kill Ymmit (the elf tending the crucified victims). When the battle starts Paladin Cork will be given a green map circle. The battle will start with Dallis and a hooded figure standing over your ship and multiple enemies below. You don't need to go that way at all. On Sebille's turn, she should kill him. Next, well be fighting some corrupted druids. If you really want to make sure you don't have any deaths, you might want to save your game before a powerful attack and reload if it doesn't land. The quickest path back is to head north to where we met The Dead Ferryman, then take the shallow water again to Jahan. This will trigger a battle with The Shadow Prince and several lizard assassins. Were now going to head all the way over to where we fought Windego and will continue until the large chest icon on our map. If you tell the man on Stingtail, he will release Amyro. After looting everything in that room, go to the opposite side of the area and speak with Magister Payde. Sebille's high-ground allows her to hit 2-3 targets on the field. Take the hatch into a new area at (X379, Y847). We will teleport Gwydian Rince here after his turn is over. We'll visit him shortly. Divinity Original Sin 2 Guide by gamepressure.com, Last update: Thursday, September 21, 2017. The items in the chest do randomize. It is recommended that you do some shopping here. One that assumes you killed all four and another that assumes you did not and were thus taken away. Loot the room as there can be some good scrolls / books here. Use the skull on the right-side door now (opposite to where you just were). With the door now open, head in and speak with Tarquin. This will hold a. Also, make sure you choose to bring your companions along or Fane will be by himself. Open your map and jump to the Arx - City Square waypoint. It doesn't matter how much you ask for, but you must agree to her terms. Here Magister Borris, a Source Hound and two Magister Archers will be waiting. Return to our bovine friends with two potions in hand. Have Fane use Source Vampirism on the Defiler (south-most) and Arhu will talk again. Your main objective is to get that Abomination knocked down. This starts the side quest. Use the following dialogue choices to make sure you earn it: You will earn 9,450 XP for Mordus' death and gain one Source Point. You'll see a Spirit of an Orc Priest standing over the altar. This is helpful if you want to get out of danger or bring a weaker enemy to you instead of the one you're facing. Any enemy standing in blood will receive massive damage. Cast Teleportation to drop him outside near the outhouses. Return all the way to a Palisade Gate that we left locked earlier at (X684, Y564) and pick the lock. If you venture further along the docks to the east and onto the beach you'll encounter Windego (from the Merryweather). With Sebille's high-ground advantage you should clear the enemies without much trouble. Espaol - Latinoamrica (Spanish - Latin America). The risk here is that the Magisters will attack the prisoners as well as you, so be careful! Head through the gate and leave Sebille on the wooden platform at (X106, Y279). As far as I know, eating the Hot Kettle grants temporary fire resistance 7 Reply Antermosiph 5 yr. ago He has a bunch of rare plants. Unfortunately, Mass Shackles of Pain can be used from really far away and through both armour types so you need to break it as you can't avoid it landing on Nikor if Vorrh gets a turn, If you really want to prevent the Shackles of Pain from going out, use Adrenaline on Sebille and hit Vorrh three times, then use a. With your last 2 AP, use a knockdown effect. Attack Ninyan and you'll start combat with her. Approach the maze gate and pick any other options but to show the ring. You can persuade him to let you pass, but we want to kill him. Like in the sewers there is a rat that mentions spiders, children and dwarves. When the battle starts, Sebille may have been automatically pulled into combat. Exhaust the dialogue and when you have a side-conversation with Sebille, choose the option give her the. Descend the ladder from the ramparts into the Fort camp (don't go the long way around). The game will tell you that there may be lingering ghosts on the main floor. Dig it up. Use Bless ability on all of the pigs that you can find in this area. Skillbooks and scrolls can also be crafted. The oil field, to the north-west, consists of a very tough battle that well do shortly. This means you do not want to kill all four weaker forms first or youll be pitted against all strong forms at once, and they hit harder, on top of having more health and armour. The battle is quite simply. After the final battle, The Doctor will appear and ask you to keep your end of the deal. Sebille is the only one that is vulnerable to the Deathfog, so there is a risk she may die here. I haven't gotten anything by eating it with any of my chars. Once you finish the sequence, youll be treated to a minor cut-scene then head to Reapers Coast. So once you're ready, open the menu with. The main objective of this island is to find a way into the Academy so that we can compete to become the next Divine. It is a terrible stash, but you can seek it outside at (X193, Y379). From here, continue west until you run into the caravan again from an earlier section. I like to drop both into Strength every second level and then do +1 Strength, +1 Wits on the other levels. He has an Evasion Aura that makes it so himself and his allies are very difficult to hit with physical attacks. A decent strategy, if you're really having trouble, is to switch to Sebille and attack the other scarecrows in the area when Restless Scarecrow is talking to Fane. Find him at (X252, Y314) to the west. You will see Beast (the Dwarf from the Merryweather) working on a shipwrecked ship at (X123, Y166). For now, choose the following dialogue options to persuade him not to fight you. Some of the activities below are optional as they do not reward any XP. by letting Gareth's parents die, even though there is more experience for keeping them alive. Only when Ifan Ben-Mezd is in your party will the document move Ifan Ben-Mezd's quest forward. Inside, youll find a huge door and some NPCs nearby. Jump across the gap to the broken precipice below. Is it useful for anything besides consumption? When he starts dialogue with you tell him you aren't done here and you'll be allowed to look around for a bit. Head north from here and you'll encounter another Voidwoken and two Vicious Eggs. There will be two Magisters and four Voidwoken. Interact with the door to the south of the room at (X392, Y410). Press them, in no particular order, and the door will open. If you saved Nikor in Act 2 at the Blackpits, he will come and vouch for you. She is angry with you and wants to take away your gifts (kill you). I used my Teleportation Pyramid to leave the area for the torches that were further in. Simply place barrels or other objects on them to open the door again. Head through it until you reach the. Open the administration door at (X400, Y240). Head into the new room and earn 3,750 exploration XP. Roost Anlon has two wolves with him and two mercenaries. There are not a lot of lootable items on the island, but there are several subterranean areas beneath your feet that we will be exploring. However, a good rule of thumb is to Cloud Save after every play session (i.e. At (X196, Y747), you'll find a wall we can destroy. At (X361, Y342), you'll find a corpse with a. They deal damage to everything around them upon death beware. This quest can be a little buggy, so we're starting with it first. After the battle, Captain Ana Orell will speak with you. If you manage to get Atrophy on him two rounds in a row and keep his regeneration off, you should be fine. To continue this side quest, we are to find all four buried chests that belong to each of the heroes. As soon as Fane enters battle have Sebille shoot a Ricochet into Judge Orivand and the other two Magisters to pull her into combat. We'll use it for Time Warp in the battle coming up. Return to the surface and buy/sell with all your favourite merchants. Position yourself near the Iron Maiden and find it at (X124, Y186). You can cast Spirit Vision to see some nearby spirits in a disturbing corpse-piled room. Feel free to purchase if you'd like. Speak with it. This is an option for killing Jahan and it may prove to be easier, though it will involve a lot of teleporting. If you decide to give it back, he will take it and asks who the thief was. Siva was be annoyed by this and will direct you to go to the Magister prison to find a list of all Source Masters in the area. To anger them, interact with any Beehive close by or simple attack them. Head south-west from the reborn phoenix and youll see two cows in a pasture at (X345, Y231). However, the bonus you gain from depends on which vision you see when you first speak with Dorotya: You can complete the quest with each character in your party (choosing a different option each time), and youre free to kill Dorotya for her loot after youre done. Exhaust his dialogue for further progression of. Loot the house and cellar unhindered now; however, you're likely rich and won't find a lot of use for minor items anymore. Nice money if you have been collecting fishes through the game, there are loads of them available in act 2! This is also a great fight to use Fanes special Source skill, Time Warp for an extra turn. Inside the house, you'll find a lone crate at (X422, Y326) and your character will spot something. Cross a small stream. The middle room, which is the children's room, will have three tea recipe books. As mentioned, one more Voidwoken will join the battle after the first round. Seeker Gareth is also present to help. Cast it and youll see the god figure. Enter the new area and earn 10,050 exploration XP. As we did level to 17 in this section, I have added some benchmark screenshots. Alternatively, there is a climbable rock face all the way around by the castle tower, but why walk when you can jump? Head to the right of the door and dont descend the stairs. Upon returning you can recount your experience with Sebille. Descend the ladder and you'll get some exploration XP. After that, use Rain to douse it. It is time we went into Blackpit Caverns. You have five full rounds to kill everything, not including Time Warp. Note the position of where the undead lizard spawned. Note that I leveled to 13 during this quest. Go north east here until you see a yellow dot on your map. If you wanted to attempt this normally, look for the video in the, Loot the room. A must-have. Loot the dwarves and the caravan below. After the last NPC dies you'll be teleported back to the main area and will earn. Cast Spirit Vision to find Spirit of a Murdered Godwoken. Mukmu believes that Tamau stole it, but Tamau insists he's innocent. Look for new items, skillbooks and other goodies before moving forward. One of the first teleport / jump skills you'll get. To the left of main door, you'll find a man named Stewart at (X298, Y135). WebI'M A HOT LIZARD MOM | Divinity: Original Sin II Shenpai 869K subscribers 493K views 2 years ago ft. @JoCat @CrystAAHHL and Max!! Visit Sanctuary for restocking if you need to, then access the Hollow Marshes - Bridge waypoint. There is high-ground at (X204, Y426) for Sebille if you find youre having trouble. From where Captain Trippel and Paladin Cork were arguing, head west up the stairs. At (X163, Y721), your characters will notice a hidden passage. North from the cheese vendor, you'll find the Loremaster's House at (X392, Y312). Head outside, return to Slane and save your game. With Persuasion 5, I was able to answer all three of the checks without issue. The effects of this item are not increased by Five-Star Diner talent . After the fight, continue onward until you meet a pig named Feder. If Fane does die, he will use his Glowing Idol of Rebirth to resurrect. Upon reaching the other side you'll earn a whopping 36,100 XP and The Dead Ferryman will be surprised youre alive. Make sure to leave Fort Joy via ladder again. Jump across and then split Sebille. Then switch to Sebille and buff Fane with everything you can. We'll return to him shortly. You may need to fight for a couple of Revenant resurrections before you are victorious. This will drop him right in front of a Shrieker whom will instantly kill him and give you the XP! Speak with Exter and agree to find Gareth, the commander of the Seekers. In fact, The Lady Vengeance is mostly found in the Hall of Echoes now and the only way to access her is to jump to her via waypoint. Can you combine poisoned foodstuff to make the advanced poisoned finished advanced recipe? Speak with it and choose the following dialogue options: There are several talents recommended in the. Drops a smoke cloud around you that forces the enemy to find other targets or get close to you. Feel free to search around. This will also cause, Loot the area and inside a Well-worn Chest, you'll find a book called. This is where Grog the Troll has moved to after Marg met his end. Pretty sure it just gives you a lot of fire resistance for several turns when eaten. Since Sebille is at a high-ground advantage this fight is simple. Delorus comes back again in Act 3 so it is worthwhile to save his life now. After you kill it, Tarlene runs over to the side of the ruins and climbs some vines. This game is very unforgiving to players who do not have patience. On Fane's turn, use Time Warp and use two jump skills to get to where Braccus is perched at (X214, Y93). Now that they won't attack you, get a good position for a huge Whirlwind and start the battle off with a bang. Also, tried with different types of fish, including voidtainted fish, nothing significant. On Sebille's turn, have her kill the other leader, which she shouldn't have an issue with. To do this, move one of your characters across the arrow volleys to the far side of the traps to another door at (X428. Loot the room. If you manage to kill four of them, then you will "win" the battle without being taken away. If didn't leave a. If she kills three with Adrenaline, youre doing amazing. If you are playing on Honour Mode, be careful with your Quick Save. This action will not net you any further XP and all NPCs outside (except Alexandar and his Paladins) hostile towards you. Do not worry about this yet. This makes the fight far more manageable. Return to the school playground where you fought the Nemesis demons and go a little north to the Mysterious Trader in Cheese at (X393, Y290). Now that you're regrouped, turn around and head west. You'll find a little girl, Bella the Scoop at (X294, Y285), shouting news stories. If you are playing Fane or another undead, mash. To the north-east, youll find a waypoint (though it seems redundant as the Lady Vengeance has a waypoint too. She awards no XP however. There is only one difficult enemy in this next fight, Undead Black Ring Destroyer. Enter the hatch and you'll see that this ship has a lot of Deathfog, but Fane is safe. This will add more information to. Youll need to pass / disarm some traps to the cliff but youll find some vines to ascend. The threat order is Radeka, beetles and then zombies. After the battle, turn around and head towards where Sebille is. If she cannot kill them, then she should knock them down. Use "Blessed" items such as Blessed Water Balloons on the fire to douse it. If you read them all, you'll be given a combination for an upcoming locked hatch (you could also use the tenets listed in the screenshot above). Once you start to make progress on the initial five Voidwoken, several more will appear. If youve been keeping track, we have only one activity left in Driftwood that we didnt complete and thats the arena. Teapot is a tool in Divinity: Original Sin 2. You'll receive 900 XP and can take the, This helm grants the wearer Purge (the same as the. Have Fane speak with Windego, whom is in the Source prison. Go into Fane's inventory and select "Throw" on the. Kill him and loot. This ensures that Malady doesnt die and also ensures that Sebille will stay in range of most enemies. For Fane, I would recommend that he retreat or use Teleportation on Radeka or the Carrion Beetle to pull them close. At (X621, Y665), to the southeast of the room you'll find an Unusual Tablet. For those whom want to try the fight normally, it is still recommended that you abuse the high-ground advantage near where you killed Xhaxh. Speaking with Cap'n Ablewether and choosing the [MYSTIC] tag with Fane seems to grant 1,000 XP. If you fail, reload. It also applies Atrophy, which prevents the enemy from attacking. The other four enemies will be spellcasters. Head east from Lord Arhu to find Brother Lyle at (X297, Y445). Outside the Magister Office is an NPC named Dashing June at (X338, Y140). This will grant 600 XP and further the. You can exhaust all dialogue options with him. Inform him that The Advocate is dead and whom his master is. The hatch location is inside his mansion at (X510, Y183). Exhaust the dialogue with Malady. They are the two from the upstairs of the Magister Office. Youll be pitted against a couple of minor demons. To avoid dying, speak with him with Fane, then have Sebille cast Living on the Edge on Fane. You'll earn 6,950 XP. Head downstairs and simply walk back to the Elven camp. Below youll see the undead NPCs who were going to kill. Split Sebille from Fane, and have her go into sneak mode. Loot the area (including the dead bear to the west). Head to where you saved our merchant friend Higba The Tinkerer whom was in a barrel at (X234, Y121), which is out the western gate, then south. Either door will ask you why you are here, respond with *. Since Fane is undead he cannot cry (no fluid in that skull!). In his demon form. Upon interacting with the core, you'll earn 20,075 XP and complete. Youll receive 11,225 XP and complete the quest. He cant get it himself as hes banned. You'll earn 3,750 exploration XP around the excavation relic room at (X443, Y539), Around the area of the XP gain above, you'll find Eerie tablets. This will unlock the secret door that the dwarves are trapped behind. The battle is straight forward, but you need to get out of the pit first. Simply say that you're going to save him. 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